Started this sausage back in January 2021 when I was just starting to get into zbrush. One of the biggest issues with him was that I wanted to render out a final sausage with little body hairs. I went with FiberMesh in zbrush but couldn't figure out how to import the hairs into Substance Painter. I worked on him for a few days and set him down. A year later I still don't know how to import FiberMesh to substance without crashing the program. This month I added a little bit of texturing in Substance Painter. Learned a lot about creating realistic looking blood and figuring out the opacity channels for the tears in his eyes.